I'm a Game Designer, deeply in love with creating worlds and their cultures. In games, I aim to immerse players in the narrative through their actions.
I have experience working in C#, Unity and blueprinting in Unreal Engine. As well as in modeling and texturing.
Projects
About

My first experience with game development was when I created a small game on RPG Maker for a Dungeons and Dragons campaign I wrote and played with my friends.
While I was finishing my degree in Psychology, I did my internship at the psychology cabinet of PARCEMASA Cemetery Park. I based my final degree project on creating the psychological foundations for a video game to help with the grieving process. For this work I received an honors degree and the funding to create a demo of the project. Thanks to this and the help of the Go2Work program I was able to do so.
During this project I realized I needed a focused education in order to create quality video games. So I looked for the best-rated university for video game development in Europe. I found Howest DAE had the most interesting program for me and enrolled there.
There I majored in Independent Game Production and learned how to model, texture and program in C#. I also had classes on Game Design and decided to specialize in this. In the future I wish to be a part of a team of designers and writers to create beautiful, immersive experiences for the players.
Degree

2015-2020
The degree prepared me to be a professional in personal and social behavior. Also in the analysis of people's actions. Being specially interesting the study of human mechanisms of attention and motivation; and how to affect them to help, teach or entertain.
Bachelor

2021-2025
In Independent Game Production I learned how to build pipelines to develop a videogame. Giving a complete vision of the development process, from design, to programming, art and entrepreneurship. It also made me fluent to work in each of them.
Experience

2020-2021
Go2Work program provides a coworking space alongside workshops and mentoring from professionals from the videogame industry. With the founding I received for my final thesis, we developed the demo of a game to help in the process of grief.
Skills
Managing
Hack & Plan
Miro
P4V
Github
Tools
Blender
Photoshop
Substance Painter
Maya
Soft skills
Managing teams
Planning
Problem solving
Communication
Languages
C#
Spanish (Native)
English (Bilingual C1 Cambridge)
Primary - Proficient
Secondary - Some Experience
More in depth information can be found on my Linkedin
Engines
Unity
Unreal Engine
Other fields
This are the pages to my other portfolios and projects:












