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Projects

Dika's Tarot

Narrative games in which you change the past with tarot readings.

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Bïrdy.exe

Immersive experience in an old Windows 97 with a conscious virus .

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Dixselya

A text based mechanic, looking to engage player with reading dialogues.

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The Children of the Comet

D&D Campaign. The first session with its own level design, subclasses, bestiary, and combat mechanics.

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ViDu

A serious game based in psychology to help with the process of grief.

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Ancient Tides

Serious game in collaboration with Tres Museos. Discover an ancient sea with living fossils.

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Trust Me Im A Doctor

Multiplayer game, in which you have to heal a patient without the proper medical knowledge.

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About

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​My first experience with game development was when I created a small game on RPG Maker for a Dungeons and Dragons campaign I wrote and played with my friends.

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​While I was finishing my degree in Psychology, I did my internship at the psychology cabinet of PARCEMASA Cemetery Park. I based my final degree project on creating the psychological foundations for a video game to help with the grieving process. For this work I received an honors degree and the funding to create a demo of the project. Thanks to this and the help of the Go2Work program I was able to do so.

​During this project I realized I needed a focused education in order to create quality video games. So I looked for the best-rated university for video game development in Europe. I found Howest DAE had the most interesting program for me and enrolled there.

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There I majored in Independent Game Production and learned how to model, texture and program in C#. I also had classes on Game Design and decided to specialize in this. In the future I wish to be a part of a team of designers and writers to create beautiful, immersive experiences for the players.​​

Degree

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2015-2020

The degree prepared me to be a professional in personal and social behavior. Also in the analysis of people's actions. Being specially interesting the study of human mechanisms of attention and  motivation; and how to affect them to help, teach or entertain.

Bachelor

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2021-2025

In Independent Game Production I learned how to build pipelines to develop a videogame. Giving a complete vision of the development process, from design, to programming, art and entrepreneurship. It also made me fluent to work in each of them.

Experience

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2020-2021

Go2Work program provides a coworking space alongside workshops and mentoring from professionals from the videogame industry. With the founding I received for my final thesis, we developed the demo of a game to help in the process of grief.

Skills

Skills

Managing

Hack & Plan

Miro

P4V

Github

Tools

​Blender

Photoshop

Substance Painter
Maya

Soft skills

Managing teams

Planning

Problem solving

​Communication​

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Languages

C# 

​Spanish (Native)

English (Bilingual C1 Cambridge)

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Primary - Proficient

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Secondary - Some Experience

More in depth information can be found on my Linkedin

  • LinkedIn

Engines

Unity

Unreal Engine 

Other fields

This are the pages to my other portfolios and projects:

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Writing Portfolio

Reading and writing are two of the biggest pleasures I have in life.

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Here are some of my texts, only the short ones to show an example of my writing.

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Artstation - Art Portfolio

Here are the art projects that I have done.

 

Even if its not my main focus, I enjoy a lot the creative and technical process.

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