I'm a Game Designer, deeply in love with creating worlds and their cultures. In games, I aim to immerse players in the narrative through their actions.
I have experience working in C#, Unity and blueprinting in Unreal Engine. As well as in modeling and texturing.
Ancient Tides


ABOUT THE PROJECT
Ancient Tides is a project made in collaboration with Tres Museos. Specially for their exposition "We Were Sea", which consist of sea fossils recovered in the region. The game is available in English and Spanish.
In the game you´ll have to explore 3 small underwater areas. The goal is to discover how the fossiles came back to live. For that you have to scan them for your fossilpedia and even ride them to swim through strong currents.
WHAT I DID
For this project I was the main designer, working on the mechanics and the level design. I also wrote all the translations and text for the player guidance. I did as well the UI for player guidance.
TEAM
Programmers: Pyush Chamoli.
Artists: Robbe Heyde, Bram Verschaeve.
Designer: Pablo Mata Gámez.
Producer: Ian Willemsen
DESIGN KEY POINTS
Serious game for a client
The challenge of this project was translating the needs of the client into an interesting videogame. We were tasked with making a game about the "We were sea" exposition.
I started I analyzing the need of a museum, which was not only teaching but also attracting visitors. I based the concept of the game on that, creating a experience that gives the player a reason to visit the museum. We did this by first peaking the players interest about the fossils from the exposition and then giving them the chance to see them in real life.
Looking ahead
When developing this project I already knew what I wanted to do for my final project in my bachelor at DAE; a game that would end up being called "Voice of the Ocean". A game in which you could sing to change the world as a newborn mermaid.
So when the possibility of making a game in a similar setting came along, I took it. And I took advantage of this by prototyping as many ideas as I could, ideas that overlapped between both projects: Colorful underwater environment, underwater movement and exploring, underwater level design and more.
